- Zelda oot rom 1.0 trainer for pc how to#
- Zelda oot rom 1.0 trainer for pc install#
- Zelda oot rom 1.0 trainer for pc mods#
- Zelda oot rom 1.0 trainer for pc software#
- Zelda oot rom 1.0 trainer for pc code#
XInput likely as well.Īrs Technica | 4 | PC port of Ocarina of Time prepares for February release
Zelda oot rom 1.0 trainer for pc mods#
The Ship of Harkinian port will also support mods using the MPQ format.
![zelda oot rom 1.0 trainer for pc zelda oot rom 1.0 trainer for pc](https://i2.wp.com/ssnew726.weebly.com/uploads/1/2/5/0/125035401/864140501.jpg)
It will use external assets as opposed to assets linked in the binary meaning they will be able to distribute binaries, you just have to provide your dumped ROM to have the assets extracted by their provided tool. This port uses n64-fast3d-engine, the same microcode rendering back-end as the Super Mario 64 PC port and has out of the box support for OpenGL, DirectX11 and DirectX12. Ship of Harkinian is exempt from GPLv2 for the ZAPD XML files and the below commit hashes and may instead license those files/changes under the MIT license as long as they properly credit the contributors of those files in their primary readme.In the middle of December of the same year developer group Harbour Masters started working on a PC port dubbed Ship of Harkinian.
Zelda oot rom 1.0 trainer for pc code#
Nintendo is exempt from GPLv2 licensing and may (at its option) instead license any source code authored for this project under the MIT license.
Zelda oot rom 1.0 trainer for pc software#
This software is licensed under the terms of the GPLv2, with exemptions noted below: Only commits after a862411 are covered under this GPL v2 license, as the original upstream repo unfortunately did not have a license and can not be relicensed retroactively. Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects. Code contributions, as well as porting changes from the upstream repo are greatly appreciated. The best contribution that can be made, is playing the game and reporting bugs by opening a github issue on this repository. Some tasks also don't require much knowledge to get started. This is a group effort, and even small contributions can make a difference. Meson setup linux -cross-file x86-linux-gnuĪll contributions are welcome.
Zelda oot rom 1.0 trainer for pc install#
Sudo apt install gcc-multilib g++-multilibĮdit /etc/nf annd go to the bottom uncomment multilib so remove the # do not touch testing. (baserom_original.z64 must exist in the directory \ooot\roms\PAL_1.0\) Run this command next to extract the assets from the rom. Open git Bash or command prompt and type: IF the roms hash is not correct it won't extract the assets and continue. Make sure baserom_original.z64 or baserom_original.n64 is inside the correct folder as shown below: If you are using the EUR PAL 1.0 retail rom, Step 2 Follow what is below! PAL 1.0 RETAIL ROM You must use the ZAPD that is included with this repository, and not the main branch as it is modified. Visual Studio 2019+ is the only currently supported build environment, and only the 32-bit X86/WIN32 build Visual Studio Community 2022 During setup click C++ development Git Choose 圆4 Build and Use the git bash to clone the repo and to run setup.py Python 3.10 Add to path during the install Step one install all required Programs below You must get that on your own and please do not ask for that in the discord due to discord's TOS.
Zelda oot rom 1.0 trainer for pc how to#
The current main contributers of this project are blawar and DaMarkov How to Acquire the ROM needed Ability to invert gryo, mouse, left stick, and right stick in config.json.Ability to disable the Owl prompts in config.json.Pause menu keyboard/gamepad rebind screen.Currently supports English, German and French (more languages on the way!). Multilanguage supported (F9 to toggle).Fast text option (hold B during dialog).Using B/Attack to execute the currently equiped C-Button equipment in first person mode (so you can fire the hookshot with either the C-Button or B).The ability to assign equipment (boots, tunic, etc) to keyboard keys and gamepad buttons.The ability to assign equipment (boots, tunic, etc) to C-Buttons.Ability to load high resolution GLideN64 texture packs such as oot-reloaded.Right joystick free camera control (can be disabled).20, 30, 60, and 120 FPS support (experimental) (defaults to original bug free 20 FPS).MattsCreative has a great videos and tutorial on how to compile this project Below:Ĭlick here for more infomation on the Project! Features
![zelda oot rom 1.0 trainer for pc zelda oot rom 1.0 trainer for pc](https://i.ytimg.com/vi/PYgL-ESXCYk/maxresdefault.jpg)
Note: Be sure to use git clone -recursive when cloning the repo for the submodules. A prior copy of the game is required to extract the needed assets. Note: This repository does not include any of the assets necessary to build the ROM.